Däwngale Weapons In addition to this list, polearms cost an additional 10gp and axes cost an additional 15gp. For shipping and rarity respectively. This does NOT include quarterstaffs because they are pretty much just strong sticks, hatchets (hand axes) because they are common enough for woodcutting and trail upkeep or the Striker, because it’s North Metch gear. Make, type Solune, S Solune, M Solune, M
Cost 1gp 25gp 55gp
Damage 1d3 piercing 1d6 slashing 1d8 piercing
Riley, M Riley, M
Name Throwing Knife Worker Blade Solune Mech. Bow Lungeblade Estoc
25gp 30gp
Plainkd, S Plainkd, M Plainkd, M Plainkd, S Plainkd, M
Plainkind Knife Plainkind Sword Plainsword Plainkind Dart Heavy Dart
20gp 35gp 90gp 7gp 15gp
1d8 piercing 1d10 piercing 1d7+1 slash 1d9+1 slash 2d5+1 slash 1d6 slashing 1d8 slashing
East, S East, M East, M North, M North, – North, East Riley, S
Healsword Dirk Metch G.sword Slasher Striker Machete
100gp 12gp 60gp 30gp 20gp 5gp
1d6 slashing 1d8 slashing 2d6 slashing 1d12 slash 1d10 slash 1d6 slashing
Wt. ½ lb 1 lb 8 lb
Properties Finesse, light, thwn (20/60) Finesse, light, sharp Ammunition, (100/400), heavy, two handed, special 3 lb Finesse 7 lb Heavy, reach, two-handed, special 7 lb Two-handed 10lb Two-hand, thrown (10/30) 8 lb Heavy, two-handed, special 3 lb Light, thrown (20/60) 5 lb Thrown (20/60) All Plainkind weapons have the sharp property. 5 lb Special 3 lb Versatile (1d10) 7 lb Heavy, two-handed, special 6 lb Heavy, two-handed 6 lb Heavy, reach, two-handed 2lb Light
Special Properties Solune Mechanical Bow. The Solune Mech. Bow can load throwing knives. A Solune Bow that loads a throwing knife gets +1 to damage, and its range changes to (30/120) Estoc. If you attack an adjacent creature and miss, you can roll to hit a creature directly behind it. If you attack an adjacent creature and hit with a hit roll of 20 or more (after modifiers), you can roll to hit a creature directly behind it. You don’t add your ability modifier to the damage of that attack, unless that modifier is negative. Plainsword. On a critical hit, this weapons knocks the hit creature prone. Healsword. The Healsword can heal a creature instead of damaging it. You can heal an adjacent creature for 2d4 + (your proficiency bonus, if you are proficient) hit points. The healsword takes two cycles or one long rest to recharge. Metch Greatsword. Sweeping Attack: The Metch Greatsword is aerodynamically constructed for horizontal sweeping attack. When you attack an enemy, you may roll to hit any amount of other creatures adjacent to you. You may divide the damage you deal as you choose among those creatures.
Däwngale Armour Make East Metch Plainkind Djeb
Type Heavy Medium Light
Name Recruit Plate Dinosaur Hide Lightplate
Cost 55gp 50gp 45gp
AC 15 13 + Dex (max 2) 12 + Dex mod
Str 12
Stealth Wt. Disadv 50lb 18lb 14lb
Recruit Plate This is inexpensive ring mail with a breastplate over top. It’s cheaper and faster to make then regular chain mail or plate mail, so it is usually given to trainees in the Metch battalion. Dinosaur Hide The Plainkind use dinosaur leather for nearly everything. Usually their own thick skin suffices for hunting, but a Plainkind adventurer might have hide armor made for them. Thicker then regular hide armour. Lightplate This is leather armor with selective areas covered in light plate armour. The chest, shins and back specifically. It’s similar in effectiveness to studded leather, but it looks way cooler.