ENGAGEMENT THEORY OF LEARNING
GROUP : SHADAI BECKFORD, TRISIAN WILLIAMS, OSHEIKA WHITE, TAJAY WISDOM
WHAT IS THE ENGAGEMENT THEORY?
Engaged learning occurs when active cognitive processes, such as problem-solving, decision-making and evaluating, are involved. It is a model for learning in technology-based environments • Was developed by Greg Kearsley & Ben Shneiderman
ENGAGEMENT THEORY FRAMEWORK
PRINCIPLES OF ENGAGED LEARNING 1.Relate: learning through collaboration •. Activities should emphasize team efforts which emphasize communication, management, planning, and social skills •. When students are able to discuss and defend their ideas motivation to learn increases
PRINCIPLES OF ENGAGED LEARNING CONTD. 2. Create: learning using a project-based approach •. Activities should be “creative” and “purposeful” •. When students have opportunities to define, organize and complete their own projects, they develop a sense of ownership of the project and of their own learning
PRINCIPLES OF ENGAGED LEARNING CONTD. 3. Donate: learning using an outside (authentic) focus •. Activities should have a meaningful and realistic focus “ideally each project has an outside ‘customer’ such as a campus group, community organization, school, church, library, museum, government agency, local business, or needy individual” •. When students engage in realistic projects, they can be better prepared when they enter the workforce in a given field.
USING TECHNOLOGY TO RELATE Collaborative activities can range from in-class exercises to more substantial endeavors requiring significant out-of-class time. Technology s the latter kind of collaborative task especially well. Learners and instructors alike can communicate via email, wikis, instant messaging, video chats, and app shares in order effectively to exchange ideas and artifacts
USING TECHNOLOGY TO CREATE Assisted by some instructor-provided parameters and perhaps examples of past projects, learners formulate their own project topics and ideas. Incorporating technology at this level is almost unavoidable, as learners utilize the web for inspiration, as well as more focused research. Learners may also be encouraged to choose a project that lends itself to web-based publication, allowing classmates and the public to access the final product.
USING TECHNOLOGY TO DONATE
Potential project “customers” include both on- and offcampus groups, such as local businesses, charities, government offices and civic organizations. Learners can employ technologies that facilitate communication, and possibly even allow them to reach customers that may not have been accessible otherwise. In addition, learners may best serve their customers by supplying them with a technology-based solution, such as a database, website or tutorial.
WHAT DOES THE THEORY PROMOTE?
• working collaboratively • project based learning • an authentic focus
REFERENCES
• Kearsley, G., & Shneiderman, B. (1998). Engagement theory: A framework for technology- based teaching and learning Educational Technology, 38(5), 20. Retrieved from http://home.sprynet.com/~gkearsley/engage.htm
• http://edutech-hasina.blogspot.com/2011/10/blogpost.html • The Framework for the Engagement Theory http://edutechmukhtar.blogspot.com/2011/10/frame-work-for-engagement-theory.html