Dark Eldars Raiders Version 2.0
• Initial Resources: You have 1000 Throne Geld to spend on recruiting and arming your war band. You must have a minimum of 3 models. • Hired Guns: Dark Eldars Raiders war bands may recruit up to 2 other Hired Guns from Dark Eldars race. • Starting Experience & Skills: All fighters start with the following experience point totals. All non-Construct gain experience as normal. Dark Eldars Raiders gain the Underdog Bonus as normal. Unit Type Archon Kabalite Warrior Beastmaster Wyches Bodyguard Slaves
NEC eq Leader Heavy Ganger Ganger Heavy Juve
XP 60+D6 60+D6 20+D6 20+D6 60+D6 D3
• Territory & Income: Dark Eldars Raiders war bands select territories and collect income exactly as described in the Necromunda rulebook. They receive the Giant Killer Bonus as listed.
Subversion Rating: 8 Investigation Rating: 6
• Special Rules: All Dark Eldars Raiders war bands may select Commlinks/Microbeads at +4 Throne Geld per fighter. If selected, all fighters must be equipped in this way. Despise of the psykers: Dark Eldar Raiders warband may never include a Wyrd/Psyker Power from Pain: For each Flesh wound a Dark Eldar Raiders fighter is granted +1A & +1LD bonus. Drugs Expert: Each time you will need to test for drug addiction, you may reroll the result once and keep the second one.
Recruitment 1 Archon M -
WS +2
Base +100 TG BS +2
S -
T -
W -
I +1
A -
Ld +2
• Species: Dark Eldar only. • Weapons: The Archon may select weapons from the HtH, Pistols, Basic, Special, and Grenades list. • Equipment: The Archon may select any equipment from the Armor, Gunsights, and Equipment lists. • Special: The Archon always counts as having a friend within 2. Additionally, friendly models within 6 of the leader may use its Leadership when taking any Leadership test.
0-3 Kabalite Warrior M -
WS +1
BS +1
S -
Base +40 TG T -
W -
I -
A -
Ld +1
• Species: Dark Eldar Only. • Weapons: Kabalite Warrior may select weapons from the HtH, Pistols, Basic, Special, Heavy, and Grenades list. • Equipment: Equipment: Kabalite Warrior may select any equipment from the Armor, Gunsights, and Equipment lists. •Special: Any Kabalite Warrior may be upgraded to become a Scourge. You must pay an additional 35 TG to upgrade the warrior; it receives a Grav Chute upon creation.
0-2 Beastmaster M -
WS +1
BS +1
Base +35 TG S -
T -
W -
I -
A -
0-1 Bodyguard Ld +1
• Species: Dark Eldar only. • Weapons: Beastmaster may select weapons from the HtH, Pistols, Basic, and Grenades list. • Equipment: Beastmaster may select any equipment from the Armor, Gunsights, and Equipment lists. • Special: Beastmasters have the Beastmaster Skill, which works exactly as a control collar. Upon creation you may select up to two beasts per Beastmaster at additional costs. Check the Beasts appendix. 2+ Wyches M -
WS +1
Base +30 TG BS +1
S -
T -
W -
I -
A -
Ld +1
• Species: Dark Eldar only. • Weapons: Wyches may select weapons from the HtH, Pistols, Basic, and Grenades list. • Equipment: Equipment: Wyches may select any equipment from the Equipment lists. • Special: Wyches may choose upon creation to receive an Injector Rig and a drug from the below list at a +15 TG cost. They may choose upon creation to fulfill their Injector with one of the following drug: - Kalma - Slaught - Spur
M -
WS +1
BS +1
Base +35 TG S -
T -
W -
I -
A -
Ld +1
• Species: Sslyth or Dark Eldar. • Weapons: Bodyguard may select weapons from the HtH, Pistols, Basic, and Grenades list. • Equipment: Bodyguard may select any equipment from the Equipment lists. • Special: If a bodyguard is within 2’’ of the archon at the beginning of a HtH combat, they may switch places if: - The Dark Eldar Raiders wishes it - If there is enough space to switch places and that the bodyguard is still in with as many opponents asthe archon had. 0+ Slaves M -
WS -
Base -5 TG BS -
S -
T -
W -
I -
A -
Ld -
• Species: any non-Astartes Human or Ab-Human or Xenos (Non-Dark Eldar), Mutant. • Weapons: Recruits may select weapons from the HtH only. • Equipment: None • Special: Slaves cannot progress in rank and they will remain slaves. Slaves never trigger Nerve tests to anyone if they go down or out of action.
Weapons & Equipment Lists ITEMS •Hand-to-Hand Knife Stiletto, Dirk Throwing Knife Sword Club, Maul, Bludgeon Chain, Flail Massive Weapon Chainsword1 Chain-Axe1 Eviscerator1 Electro-Flail1 Shock Maul1 Man-Catcher1 Power Sword1 Power Axe4 Power Fist4 Force Weapon6 Thunder Hammer5
COSTS Free/5 Free/10 10 10 10 10 15 20 20 35 35 25 30 35 40 50 55 60
•Pistols Hand-bow Autopistol Stubber Hand Cannon Bolt Pistol Laspistol Hellpistol1 Hand Flamer Plasma Pistol1 Needle Pistol2 Web Pistol4
5 15 10 15 20 15 20 20 25 90 90
•Basic Bow Musket Scatter Gun Autogun Lasgun Las Carbine Hellgun1 Bolt Carbine1 Bolter1
5 5 15 20 25 20 30 30 35
Shotgun (Solid/Scatter) Hunting Rifle2 Exterminator Cartridge
20 25 10
•Special Flamer Melta-Gun Ripper Gun (Ogryn Only) Grenade Launcher Plasma Gun Long Las Storm Bolter Stake-crossbow5 Webber Needle Rifle2
40 85 50 100 75 40 45 80 100 200
•Heavy Autocannon Heavy Stubber Heavy Bolter Heavy Plasma Gun Lascannon Missile Launcher RPG Launcher Multi-Laser Heavy Flamer
285 120 170 285 300 170 130 125 90
•Grenades & Ammo Frag Grenades Krak Grenades Photon Flash Grenades Choke/Scare Gas Grenades1 Hallucinogen Grenades4 Fire Bomb Tox Bomb Melta-Bombs1 Frag Missile Krak Missile Dum-Dums Man-Stoppers Overcharge Cell Psycannon Bolts4
25 30 20 20 40 25 25 40 35 75 5 5 15 20
•Armor Flak Armor (Enclosed) Medium Armor Medium Armor (Enclosed) Heavy Armor1 Heavy Armor (Enclosed)1 Power Armor1 Power Armor (Enclosed)3 Refractor Field3 Conversion Field3 Displacer Field3 Hexagrammic Wards5
15 20 25 35 40 50 60 20 25 35 50
•Gun-Sights Red-Dot Laser Telescopic Sight Mono-Sight
20 30 35
1. 2. 3. 4. 5. 6.
•Equipment Bio-Scanner (1/warband) Blade Venom (1 use)2 Charm Clip Harness Liquid Courage (One Use) IR Goggles MIU3 4 Mechadendrites/Servo-Arm3 Photo-s/Visor Respirator Reloads Silencer Shoulder Rig3 5
50 10 25 10 15 25 15 40 10 10 ½ Weapon Cost 10 15
Not available to Recruits Only available to Assassins Only available to Tech-Adepts Only available to Acolytes/Interrogator Only available to Interrogators Only available to non-Recruit psykers
Archon Kabalite Warrior Beastmaster Wyches Bodyguards Slaves
Agility X
Combat X
Ferocity X
Muscle X
Shooting X
Stealth X
Techno X
X
X
-
-
X
X
X
X X X -
X X X X
X X X X
X -
X X X X
X X X -
-