Anno 2070: Deep Ocean Reference Guide Version 1.2 – 8 December 2012 This guide is based on patch 2.0 of Anno 2070 and only applies when playing with the Deep Ocean expansion. It started out as a personal printable overview of production chains to use while in game. But while production chains are still the main component of the guide, it now contains other useful information as well. The information contained in this guide was obtained from game files, the Anno 2070 Wiki (anno2070.wikia.com), and in-game testing. Data from this guide may be used freely in other projects. I do not own the rights to the images used in this guide. Please direct any questions, suggestions, and other comments to
[email protected].
Contents: Production Chains ............................................................................................................................................................. 1 Common Materials ....................................................................................................................................................... 2 Tycoon Materials / Power ............................................................................................................................................. 3 Tycoon Needs................................................................................................................................................................ 5 Eco Materials................................................................................................................................................................. 8 Eco Needs...................................................................................................................................................................... 9 Tech Materials............................................................................................................................................................. 12 Tech Needs .................................................................................................................................................................. 14 Population Data .............................................................................................................................................................. 18 able Population per t/min .............................................................................................................................. 18 Inhabitants per residence ........................................................................................................................................... 18 Ascension Rights ......................................................................................................................................................... 19 Population Composition ............................................................................................................................................. 19 Relative Increase in Population and Needs ................................................................................................................ 20 Building Data ................................................................................................................................................................... 21 Production Buildings ................................................................................................................................................... 21 Power Plants ............................................................................................................................................................... 23 Public Buildings ........................................................................................................................................................... 23
Production Chains All production chains are adjusted to show the amount of productivity from intermediate buildings needed to 1 end-production building at 100% productivity. The amount of population that is ed by that single production building is shown in the grey column to the right. Notes: -
Some goods can be produced by two different buildings. This is indicated with a slash: /, and means that you can use either building to the same effect. When the alternative building is in parentheses: (), it does not need the buildings in the column to the left to produce it goods. (This is only the case with the Underwater Recycling Station and the Electronics Recycler) A building highlighted in blue can only be built underwater.
Example Production Chain: This production chain belongs to the tycoons.
It is unlocked at Tycoon Employees.
The Plastics factory produces two tons of plastics every minute assuming it is running at 100% .productivity. A single Plastics Factory can 667 Employees, 1000 engineers or 1667 Executives.
You can use either three Oil Drillers or a single Oil Rig to supply the refinery with Crude Oil.
Plastics Crude Oil
300% Oil Driller / 100% Oil Rig 3 t/min
Oil
Plastics
100% Oil Refinery
100% Plastics Factory
2 t/min
2 t/min
1
667 Employees 1000 Engineers 1667 Executives
Common Materials
Building Modules Granules
Building Modules
100% Basalt Crusher / 100% Basalt Extraction
(50% Underwater Recycling Station)
1,5 t/min
1,5 t/min
100% Smelter /
Tools Iron Ore
50% Iron Ore Mine / 33% Iron Metal Converter
Iron
Tools
50% Iron Smelter
100% Tools Workshop
1 t/min
2 t/min
1 t/min
Coal
25% Coal Mine / 50% Rotary Excavator 1 t/min
Weapons Iron Ore
100% Iron Ore Mine / 67% Iron Metal Converter
Iron
Weapons
100% Iron Smelter
100% Munitions Factory
2 t/min
2 t/min
2 t/min
Coal
50% Coal Mine / 100% Rotary Excavator 2 t/min
2
Tycoon Materials / Power
Coal Power Coal
50% Coal Mine / 100% Rotary Excavator
100% Coal Power Station 60
2 t/min
Concrete Limestone
100% Limestone Quarry
Concrete
2 t/min
Sand
100% Concrete Factory 2 t/min
33% Sand Extractor 1 t/min
Steel Iron Ore
200% Iron Ore Mine / 133% Iron Metal Converter
Iron
Steel
200% Iron Smelter
100% Steelworks
4 t/min
2 t/min
4 t/min
Coal
100% Coal Mine / 200% Rotary Excavator 4 t/min
3
Nuclear Power Uranium
Fuel Rods
100% Uranium Mine / 50% Uranium Metal Converter
100% Fuel Element Factory
0,5 t/min
0,5 t/min
100% Nuclear Power Plant 500
Heavy Weapons Uranium
Explosives
200% Uranium Mine /
100% Explosives Factory
100% Uranium Metal Converter
1 t/min
2 t/min
Iron Ore
Heavy Weapons
200% Iron Ore Mine / 133% Iron Metal Converter
100% Arsenal
Iron
2 t/min
4 t/min
Coal
200% Iron Smelter 4 t/min
100% Coal Mine / 200% Rotary Excavator 4 t/min
4
Tycoon Needs
Fish Fish
100% Fishery
Liquor Power Liquor
250 Workers 364 Employees 571 Engineers 800 Executives
100% Distillery
2 t/min
300 Workers 333 Employees 300 Engineers 750 Executives
1,5 t/min
Convenience Food Meat
200% Meat Factory
Convenience Food 577 Employees 714 Engineers 857 Executives
3 t/min
Super Flavor
100% Food Supply Factory 3 t/min
100% Flavor Lab 3 t/min
Plastics Crude Oil
300% Oil Driller / 100% Oil Rig 3 t/min
Oil
Plastics
100% Oil Refinery
100% Plastics Factory
2 t/min
2 t/min
5
667 Employees 1000 Engineers 1667 Executives
Luxury Meals Lobster
50% Lobster Farm
Luxury Meals 833 Engineers 1111 Executives
1 t/min 100% Gourmet Factory
Truffle
1 t/min 200% Truffle Farm 1,5 t/min
Champagne Grapes
200% Vineyard
Champagne 1042 Engineers 1389 Executives
1,25 t/min
Sugar
100% Champagne Cellar 1,25 t/min
100% Sugar Beet Plantation 1,25 t/min
6
Jewelry Coal
50% Coal Mine / 100% Rotary Excavator
Gold
2 t/min 100% Gold Smeltery
Gold Nuggets
Jewelry
1,33 t/min
667 Executives
100% Gold Refinery /
100% Jewel Manufactory
89% Gold Metal Converter
1,33 t/min
1,33 t/min
Diamonds
100% Diamond Harvesting Station 1,33 t/min
Pharmaceuticals Omega Acids
300% Fat Factory
Secret Ingredients
1,5 t/min
Algae
100% Chemical Plant
Pharmaceuticals
1 t/min
571 Executives
100% Aquafarm
100% Healthcare Office
1 t/min
1 t/min
Manganese Nodules
Rare-Earth Elements
0,75 Manganese Excavation Robot
150% Rare-Earth Borer
1 t/min
1 t/min
7
Eco Materials
Wood Wood
100% Saw Mill
Tree Nursery
1,33 t/min
Glass Limestone
100% Limestone Quarry
Glass
2 t/min
Sand
100% Glassworks 2 t/min
33% Sand Extractor 1 t/min
8
Eco Needs
Fish
Tea
Fish
100% Fishery
Tea
250 Workers 364 Employees 571 Engineers 800 Executives
100% Tea Plantation
2 t/min
375 Workers 375 Employees 500 Engineers 750 Executives
1,5 t/min
Health Food Vegetables
200% Farmhouse
Health Food 667 Employees 857 Engineers 1000 Executives
3 t/min
Rice
100% Health Food Factory 3 t/min
100% Rice Farm 3 t/min
Communicators Sand
33% Sand Extractor
Communicators
Microchips
1 t/min
Copper Ore
(67% Electronics Recycler)
100% Electronics Factory
2 t/min
2 t/min
100% Chip Factory /
50% Copper Mine / 50% Copper Metal Converter
2 t/min
9
571 Employees 800 Engineers 1250 Executives
Pasta Dishes Durum Wheat
Pasta
150% Grain Farm
50% Flour Mill
1 t/min
1 t/min
Pasta Dishes 667 Engineers 909 Executives 100% Pasta Production
Vegetables
1 t/min 100% Farmhouse 1,5 t/min
Bio Drinks Fruits
200% Fruit Plantation
Bio Drinks 833 Engineers 1136 Executives
1,25 t/min
Milk
100% Health Drink Factory 1,25 t/min
100% Dairy Farm 1,25 t/min
10
3D Projectors Manganese Nodules
Rare-Earth Elements
56% Manganese Excavation Robot
113% Rare-Earth Borer
0,75 t/min
0,75 t/min
3D Projectors 750 Executives 100% Beamer Plant
Diamonds
1,5 t/min 56% Diamond Harvesting Station 0,75 t/min
Service Bots Sand
17% Sand Extractor
Microchips
0,5 t/min
Copper Ore
50% Chip Factory / (33% Electronics Recycler)
1 t/min 25% Copper Mine /
Service Bots
25% Copper Metal Converter
1 t/min
667 Executives 100% Robot Factory
Corn
1 t/min 200% Corn Farm
Biopolymers
1 t/min
Algae
100% Biopolymer Factory 1 t/min
100% Aquafarm 1 t/min
11
Tech Materials
Carbon Crude Oil
Oil
300% Oil Driller / 100% Oil Rig
100% Oil Refinery
Carbon
2 t/min
3 t/min
100% Carbon Factory
Coal
1,33 t/min 50% Coal Mine / 100% Rotary Excavator 2 t/min
Kerosine Crude Oil
300% Oil Driller / 100% Oil Rig 3 t/min
Oil
Kerosine
100% Oil Refinery
100% Fuel Factory
2 t/min
2 t/min
12
High-Tech Weapons Sand
67% Sand Extractor
Microchips
2 t/min
Copper Ore
200% Chip Factory / (133% Electronics Recycler)
4 t/min 100% Copper Mine /
High-Tech Weapons
100% Copper Metal Converter
4 t/min 100% High-Tech Weapons Factory
Iron Ore
1,33 t/min 100% Iron Ore Mine / 67% Iron Metal Converter
Iron
2 t/min
Coal
100% Iron Smelter 2 t/min
50% Coal Mine / 100% Rotary Excavator 2 t/min
13
Tech Needs
Fish Fish
100% Fishery
800 Lab Assistants 800 Researchers 1600 Geniuses
2 t/min
Functional Food Algae
100% Aquafarm 1 t/min
Functional Food
299 Lab Assistants 444 Researchers 1250 Geniuses
100% Functional Food Factory
Without DO: 377 Researchers
1 t/min
Functional Drinks Sugar
100% Sugar Beet Plantation
Functional Drinks
301 Lab Assistants 735 Researchers 1250 Geniuses
100% Energy Drink Factory
Without DO: 367 Researchers
1,25 t/min
Coffee
1,25 t/min 100% Coffee Plantation 1,25 t/min
14
Immunity Drugs Enzymes
100% Gen Farming Laboratory
Immunity Drugs 500 Researchers 667 Geniuses
1 t/min 100% Immunity Drug Manufactures
Coral
1 t/min 50% Coral Breeder 1 t/min
Neuroimplants Sponges
100% Sponge Farm 0,67 t/min
Sand
Neuroimplants 667 Researchers 667 Geniuses
17% Sand Extractor
100% Cybernetic Factory
Microchips
0,5 t/min
Copper Ore
0,67 t/min 50% Chip Factory / (33% Electronics Recycler)
1 t/min 50% Copper Mine / 50% Copper Metal Converter
0,5 t/min
15
Laboratory Instruments * Platinum
100% Platinum Metal Converter 0,67 t/min
Laboratory Instruments
Iron Ore
444 Geniuses 100% Iron Ore Mine / 67% Iron Metal Converter
100% Laboratory Outfitter
Iron
2 t/min
Coal
1,33 t/min 100% Iron Smelter 2 t/min
50% Coal Mine / 100% Rotary Excavator 2 t/min
16
Bionic Suits * Lithium
Electrolyte Cells
200% Lithium Production Facility 1 t/min
100% Oxidation Facility
Omega Acids
Exoskeletons
1 t/min 200% Fat Factory
100% Hydraulic Plant
1 t/min
0,67 t/min
Platinum
Bionic Suits 1481 Geniuses
100% Platinum Metal Converter
100% Bionics Factory
0,67 t/min
0,67 t/min
Corn
200% Corn Farm
Biopolymers
1 t/min
Algae
100% Biopolymer Factory 1 t/min
100% Aquafarm 1 t/min
17
Population Data able Population per t/min Numbers are population able by 1 ton per minute. 5 Source: /addon0.rda/addondata/config/balancing/addon_01_assets.xml (Values are 10 /
)
Need Fish Liquor Convenience Food Plastics Luxury Meals Champagne Jewelry Pharmaceuticals
Workers
Employees
Need Fish Tea Health Food Communicators Pasta Dishes Bio Drinks 3D Projectors Service Bots
Workers
Need Fish Functional Food Functional Drinks Immunity Drugs Neuroimplants Laboratory Instruments Bionic Suits
Lab Assistants Researchers Geniuses 400,00 400,00 800,00 298,51 444,44 1250,00 240,96 588,24 1250,00 500,00 666,67 1000,00 1000,00 333,33 2222,22
125,00 200,00
Engineers 181,82 222,22 192,31 333,33
Employees 125,00 250,00
Executives 285,71 200,00 238,10 500,00 833,33 833,33
Engineers 181,82 250,00 222,22 285,71
400,00 500,00 285,71 833,33 1111,11 1111,11 500,00 571,43 Executives
285,71 333,33 285,71 400,00 666,67 666,67
400,00 500,00 333,33 625,00 666,67 666,67 500,00 666,67
Inhabitants per residence Residence Worker Barracks Employee Houses Engineer Apartments Executive Mansions
Inhabitants 8 15 25 40
Residence Assistant Domiciles Researcher Apartments Genius Residences
18
Inhabitants 5 30 50
Ascension Rights -
80% of worker residences may advance to employee residences. 60% of employee residences may advance to engineer residences. 40% of engineer residences may advance to executive residences. 60% of lab assistant residences may advance to researcher residences. 30% of researcher residences may advance to genius residences.
20% Worker Barracks 20% Worker Barracks 20% Worker Barracks
Tycoon / Eco housing composition 100% Worker Barracks 80% Employee Houses 32% 48% Employee Houses Engineer Apartments 32% 28,8% 19,2% Employee Houses Engineer Apartments Executive Mansions
Tech Housing composition 100% Assistant Domiciles 40% Assistant Domiciles 40% Assistant Domiciles
60% Researchers Apartments 42% 18% Researcher Apartments Genius Residences
Population Composition
11,8% Workers 8,7% Workers 7,5% Workers
10% Lab Assistants 8,5% Lab Assistants
Tycoon / Eco population composition 100% Workers 88,2% Employees 26,1% Employees 22,6% Employees
65,2% Engineers 33,8% Engineers
Tech population composition 100% Lab Assistants 90% Researchers 53,4% Researchers
19
36,1% Executives
38,1% Geniuses
Relative Increase in Population and Needs These numbers indicate how much the total population increases between each civilization level. In addition, they show how much the total need for a product increases or decreases. For example: -
You have 100 Eco worker houses, that is 100*8 = 800 workers. Those workers need 800/250 = 3,2 fisheries. You Eco employees. 80% of your worker barracks are now employee houses. You now have 20*8 = 160 workers and 80*15 = 1200 employees. Your total population is now 1360, an 100*(1360/800-1) = 70% increase. Your workers now need 160/250= 0,64 fisheries, and your employees need 1200/364= ~3,3 fisheries, an 100*(3,94/3,2-1) = ~23% increase
Total Population Fish Liquor Convenience Food Plastics Luxury Meals Champagne
Total Population Fish Tea Health Food Communicators Pasta Dishes Bio Drinks
Total Population Fish Functional Food Functional Drinks Immunity Drinks Neuroimplants
Tycoon Workers -> Tycoon Employees + 70% + 23.1% + 55%
Tycoon Employees -> Tycoon Engineers + 35,3% + 3% + 44,5% + 20,8% + 6,7
Tycoon Engineers -> Tycoon Executives + 15,7% + 3% - 9,6% + 8,9% - 1% + 8% + 8%
Eco Workers -> Eco Employees + 70% + 23.1% + 70%
Eco Employees -> Eco Engineers + 35,3% + 3% + 13,2% + 17,8% + 11,4%
Eco Engineers -> Eco Executives + 15,7% + 3% + 1,6% + 9,8% + 0,6% + 6,9% + 6,9%
Lab Assistants -> Researchers + 300% + 300% + 181,8% + 87,5%
Researchers -> Geniuses + 18% - 4,5% - 10,5% - 5,1% + 7,5% + 20%
20
Building Data Production Buildings Rates are in ton/minute. (Based on testing and numbers from /addon0.rda/addondata/config/balancing/addon_01_assets.xml)
Building Name
Production
Aquafarm
1
Arsenal
2
Basalt Crusher Basalt Extraction
Requirements
1,5 1,5
Algae Heavy Weapons Granules Granules
1,5 1,5
Beamer Plant
1,5
3D Projectors
0,75
Bionics Factory Biopolymer Factory Carbon Factory Champagne Cellar
0,67 1 1,33 1,25
0,67 1 2 1,25
Chemical Plant
1
1,5
Omega Acids
Chip Factory Coal Mine Coal Power Station Coffee Plantation Concrete Factory Copper Metal Converter Copper Mine Coral Breeder Corn Farm
2 4 60 1,25 2 4 4 2 0,5
1 4 2 2 4
Sand Coal Deposit Coal Coffee Fertility Limestone Copper Deposit Copper Deposit
-
Corn Fertility
Cybernetic Factory
0,67
Dairy Farm Diamond Harvesting Station Distillery
1,25 1,33 1,5
Electronics Factory
2
Bionic Suits Biopolymers Carbon Champagne Secret Ingredients Microchips Coal Power Coffee Concrete Copper Ore Copper Ore Coral Corn Neuroimplant s Milk Diamonds Liquor Communicato rs
Basalt Deposit Basalt Deposit Rare-Earth Elements Exoskeletons Corn Oil Grapes
Electronics Recycler
3
Microchips
Energy Drink Factory
1,25
Explosives Factory Farmhouse Fat Factory Fishery Flavor Lab Flour Mill
2 1,5 0,5 2 3 2
Food Supply Factory
3
Fruit Plantation Fuel Element Factory Fuel Factory
0,63 0,5 2
Functional Food Factory
1
Gen Farming Laboratory Glassworks Gold Metal Converter Gold Refinery Gold Smeltery Gourmet Factory Grain Farm
1 2 1,5 1,33 1,33 1 0,67
Functional Drinks Explosives Vegetables Omega Acids Fish Super Flavor Pasta Convenience Food Fruits Fuel Rods Kerosine Functional Food Enzymes Glass Gold Nuggets Gold Nuggets Gold Luxury Meals Durum Wheat
-
Algae Fertility
2
Explosives
0,67
Diamonds Fertility Rice Fertility
2
Microchips
-
Recyclable Goods
1,25
4
Sugar
Diamonds
5x4
1 1 2 1,25
Biopolymers Algae Coal Sugar
5x5 4x3 5x3 4x4
1
Algae
4x3
2
Copper Ore
1
Sand
1
Microchips
4x3 Mine Site 4x4 3 x 3 + 6(4x4) 4x4 5x4 Mine Site 3 x 3 + 5(3x2) 3 x 3 + 9(6x3) 5x4 4 x 3 + 7(5x5) 4 x 4 + 8(3x3) 3 x 3 + 2(4x3) 4x3 Underwater Rubble Heap
1,25
2
Vegetable Fertility Durum Wheat
3
Meat
2 1,33 1,33 1 -
6x5
0,75
Uranium Vegetables Fertility
1
Iron
4x4 3 x 3 + 2(4x3)
1 -
0,5 2
21
3 x 3 + 6(3x3)
Sponges
-
Size
Coffee
5x3 6x4 3 x 3 + 5(3x3) 3 x 3 + 6(3x2) 4x3 3 x 3 + 3(4x3) River Slot
3
Super Flavor
Fruits Fertility Uranium Oil
4 x 3 + 8(3x3) 4x4 5x4
Algae Limestone 1 Gold Deposit Gold Deposit Gold Nuggets 2 Lobster 1,5 Durum Wheat Fertility
4x4
4x3 Sand
Coal Truffle
3 x 3 + 3(6x2) 4x4 5x4 River Slot 4x3 4x4 3 x 3 + 4(5x4)
Building Name
Production Pharmaceuticals Bio Drinks Health Food High-Tech Weapons Exoskeletons
Healthcare Office
1
Health Drink Factory Health Food Factory
1,25 3
High-Tech Weapons Factory
1,33
Hydraulic Plant
0,67
Immunity Drug Manufacturers
1
Iron Metal Converter Iron Ore Mine Iron Smelter Jewel Manufactory
3 2 2 1,33
Laboratory Outfitter
1,33
Limestone Quarry Lithium Production Facility
2 0,5
Immunity Drugs Iron Ore Iron Ore Iron Jewelry Laboratory Instruments Limestone Lithium
Lobster Farm
2
Lobster
Manganese Excavation Robot
1,33
Meat Factory Munitions Factory Nuclear Power Plant Oil Driller Oil Refinery
1,5 2 500 1 2
Manganese Nodules Meat Weapons Power Crude Oil Oil
Oil Rig
3
Crude Oil
Oxidation Facility
1
Pasta Production Plastics Factory Platinum Metal Converter
1 2 0,67
Rare-Earth Borer
0,67
Rice Farm Robot Factory Rotary Excavator Sand Extractor Saw Mill
3 1 2 3 1,33
Smelter
1,5
Sponge Farm Steelworks Sugar Beet Plantation Tea Plantation Tools Workshop Tree Nursery Truffle Farm
.67 2 1,25 1,5 2 0,75
Underwater Recycling Station
3
Uranium Metal Converter Uranium Mine Vineyard
1 0,5 0,63
Requirements 1,25 3
Secret Ingredients Fruits Vegetables
1,25 3
Rare-Earth Elements Milk Rice
4
Microchips
2
Iron
5x4
1
Electrolyte Cells
0,67
Platinum
5x3
1
Enzymes
1
Coral
4x3
1
2 2 1,33
Iron Deposit Iron Deposit Iron Ore Gold
0,67
Platinum
2 1,33 2
Limestone Deposit
2
Lobster Populations
-
Manganese Fertility
Oil Field
1
Omega Acids
1 2 -
Pasta
1 2 3 1,5
Iron
5x4 4x4 4x3
5x4 Mine Site 4x3 4x4 4x3 Mine Site 3 x 3 + 5(3x3) Lobster Populations 7x4 3 x 3 + 3(4x3) 4x3 8x8 4x3 6x5 Underwater Oil Field
Lithium
4x4
Vegetables
Platinum Deposit
4x3 4x4 5x4
Manganese Nodules
3x3
Rice Fertility Microchips Coal Deposit River Sand
1 1,5 Oil
1
Granules
4 1
Sponge Fertility Iron Sugar Fertility Tea Fertility Iron
-
Truffle Fertility
-
Recyclable Materials
0,5 -
Coal Diamonds
Iron Fuel Rods Oil Field Crude Oil
3
0,67
22
1
2
2 0,5 1 3
Electrolyte Cells Pasta Dishes Plastics Platinum Rare-Earth Elements Rice Service Bots Coal Sand Wood Building modules Sponges Steel Sugar Tea Tools Trees Truffle Building Modules Uranium Uranium Grapes
Size
Uranium Deposit Uranium Deposit Wine Fertility
Biopolymers
3 x 3 + 5(4x4) 6x4 8x5 River Slot 3x3 4x3 3 x 3 + 4(4x3) 5x3 4 x 3 + 7(4x3) 3 x 3 + 3(4x4) 4x4 4x3 3 x 3 + 5(5x3) Undersea Rubble Heap 5x4 Mine Site 3 x 3 + 7(6x3)
Power Plants Power is amount at 100% productivity. Power Plant
Power
Upkeep
Coal Power Plant Nuclear Power Plant Wind Park Thermal Power Station Offshore Wind Park Solar Tower Generator Marine Current Power Plant Geothermal Power Plant Hydroelectric Power Plant Energy Transmitter
60 500 15 70 30 120 25 750 500 -
-10 -100 -25 -65 -50 -120 -40 -200 -140 -175
Eco Effect -15 -10 -10 -30
Power / - Upkeep 6 5 0,67 1,08 0,67 1 0,63 3,75 3,57 -
Power / - Eco Effect 4 50 50 -
Size 4x4 8x8 3x3 6x4 4x3 5 x 5 +4(48) 4x3 Magma Slot Dam Slot 6x5
Public Buildings All buildings the cities residences need in one way or another. Note that not all of these are considered ‘Public Buildings’ by the game. (And thus upgrades for public buildings don’t work on them) The radius of a building’s effect is as measured from the center of that building. There may be a 1 square difference in radius between different directions. Building Tycoon City Center Eco City Center Tech City Center Casino Concert Hall Laboratory Ministry of Truth Education Network Information Center Financial Center Congress Center Academy Corporate Headquarters Leisure Center Science Forum Fire Station Hospital Police Station
Size 8x6 8x6 6x5 6x5 6x5 4x4 6x6 6x6 6x5 9x7 9x7 6x5 18 x 13 16 x 12 14 x 12 6x3 6x4 5x5
Radius 25 25 22 20 20 14 26 26 26 24 24 20 42 40 ∞ 22 22 22
Function Provides need for community for any residences Provides need for community for any residences Provides need for community for any residences. Provides need for activity for Tycoon residences. Provides need for activity for Eco residences. Provides need for activity for Tech residences. Provides need for information for Tycoon residences. Provides need for information for Eco residences. Provides need for information for Tech residences. Provides need for participation for Tycoon residences. Provides need for participation for Eco residences. Conducts research. Provides all needs for any residences. Provides all needs for any residences. Provides all needs for any residences on the entire island. Extinguishes fires within its range. Cures illness within its range. Rounds up criminals within its range.
23