Courtesy of Oncewasblind (IGN is Log1c) Thanks to DrRobosnarfen for editing assistance
Eldin
Arendel
Feria
F W W L D L W W D F W D L W F
Special 5 Star F SS The King of mages, but drastically differs per element. He's either heavy offense, or S mid offense with good . Either way though, he deals pure death from a S distance. Fire and Water have especially A slow charge speed. Fire's is mostly negated Aby Communion though. Due to the tactical nature of this game, SS tanking needs to be done indirectly, which SS Arendel does better than anyone else, by S giving a team barrier and a ive defense B+ buff. His Fire and Dark versions lack these skills, turning him into a tanky brawler B instead. SS The Queen. She's able to save your SS allies from iminent doom, and can even take a hit herself with her Block skill. Her Wind A version in particular is extremely powerful, B able to save your team time and again. She's a monster in PvP. C
D
SS
W
SS
W
S
L
B
F
B
F L
S protection to your team though, just some A crowd control. He's a reliable front-liner that,
Kalias
Edgar
Nazdan
Garred
Eshirite
D W W D F L W W W L D W F W L D W F
W W
L
D
W W
L
D
Kalias is a pure torrent of damage. His single target skills have low cooldowns and insanely high magical attack coefficients, all of which are only further improved by his Applied Magic ive, which gives up to 50% of the target's magical attack, making him a dangerous mage killer. His Dark version dishes out pure single target nukes, while his Water version has the safest skill set of any mage in the game. Both are top tier.
Tanky DPS. He doesn't really give any in the right element, can dish out solid
A damage. Think of him as a jack of all trades B brawler that shines everywhere, but never too brightly. C SS The best overall DPS in the game. Nazdan is the only character in the game with SS potentially 2 large AoE skills. His teleport SS movement helps him close in on targets and SS make quick escapes, and the 20% lifesteal on his basic attack ensures that he'll stay in S the fight. SS Garred has the best single target damage in SS the game. He's unusual in that every skill he has is useful, but the standouts are Savage S Strike, a single target with a 2 turn stun, and S Bloodbath, which does massive single target damage, with a bit of AoE. S Special 4 Star F S Enter your generic hero. And while his S starter Fire version is exactly that, if you dig a bit deeper and you'll find his alernate S versions have true potential. Not only is he A a capable damage dealer, Indomitable Will B makes it incredibly difficult to finish him off.
Lyilis
Arin
Kalito
Zilean
Kindle
Tulkin
Cezar
Sin
Deathmond
Azlar
Alexandro
D W F L W L W F D W L F W W D F L D W W F D W L W W L D W F D W L F W L W D F W W D L F W L D W F W F L D
SS S A A A S S A B C S A B B B SS S A B B S A B C C B BC C D A+ A B B C S S A+ B+ B SS S A+ B B S S A+ A A S B+ B+
Generic heroine, used either as an AoE DPS with her Light version, or as a sniper as her Wind and Fire versions. Water and Dark's ive boosts basic attacks by 20% for your whole team, and Water and Dark both gain 20% more basic attack, putting themcan on provide top. Solid healer that both AoE
heals, a self heal, and a revive. Light, one of her best versions, combines all three. Water lacks the revive, but makes up for it by being able to remove harmful effects with her AoE heal. Fire is decent, but the other versionstank are designed lacking. to control Kalito is a the flow of battle. He does this by speeding up the Action Charge Speed of his allies, and by slowing his foes or lower their physical attack. His Water, Wind and Light elements do up to 125% damage on basic rivaling her short attack, range may limitGarred. her value in PvP, and her being a single target DPS makes it hard for her to contribute in adventure mode, versus bosses is where she truly shines. Her Fire version is her most cohesive skill set, the only element that has two spells to apply burn,ofwhich triggers her With an attack range 6, Kindle is the designated sniper of the game. His skills are focused on dealing single target damage,which synergize extremely well with his Keen Senses ive. Great at poking down targets with Aimed Shot, or picking them off with Final Blow. Seriously undertuned, loses too much damage to gain AoE on all his abilities, even though a 1-range cross patterned splash damage is incredible hard to use. Moves up in value in PvE because AI movement is predictable and manipulable Powerful damage dealer in all regards, who's biggest disadvantage is from her general lack of mobility and range. This is slightly made up for with movement impairing debuffs, but will depend on other characters for safety when facing multiple enemies. Dodge is silly, it really is. Dodge in this game negates every tick of a skill, making you immune when you're lucky, which can completely reverse the momentum of a fight. Deathmond easily rivals Nazdan as a damage dealer, but trades off some ability scaling for utility. Being able apply healing reduction to multiple targets makes Deathmond the perfect initiator to a deathball composition. The most versatile melee DPS. Azlar's skillset varies from tank killer, to protective utility, to target elimation, to bulky fighter. Azlar's skills are very good, even Whirling Strike, which is a weaker version of Garred's Death Vortex. This guy is seriously a brick. A powerful Alexandro could very well punish a team without tank-busting abilities, and with enough health, he can definitely pose as a damage threat to enemies.
Alexandro
This guy is seriously a brick. A powerful Alexandro could very well punish a team without tank-busting abilities, and with enough health, he can definitely pose as a damage threat to enemies.
W B W C D S L A One of the best—if not the best—utility hero F A in the game. A wonderful , but not a Karin healer. W B W B F S Lycian's skills are all very powerful, W S including the lifesteal ive. However a lifesteal ive always feels really odd to L S be on an assassin. Nonetheless, a lifesteal Lycian D A Lycian is still incredibly good at stabbing things. Moves up in value in PvP. W A Common Heroes are on the second sheet
Updated as of - 5/20/2017 - ive skills are indicated in Skills are listed in order of strength. Basic attacks and the worst skills aren't listed. Mana Arrow Spellstorm Communion Mana Storm Focused Magic Shield of Protection Defensive Tactics Wind Slash Shield of Elvens Sonic Drop Prophecy of the Goddess Blessing of the Goddess Incapacitate Block Sacrifice Spatial Rend Gravity Crush Spell Surge Applied Magic
Spatial Decay Void Slash Sunder Earth Whirlwind Slash Sword of Heaven Will of the Ancients Apocalypse Death's Judgment Soul Drain Decapitation Creeping Terror Savage Strike Bloodbath Death Vortex Flying Axe Uncontrollable Rage Many 4 star units have the same end-game potential as 5 star units. Don't dismiss them just because they're lower initial rank. Indomitable Will Sword of Elvens Triple Slash Sword Release Determined Stab
Piercing Arrow Starquake Focused Strike Whispering Spirit Stormwind Arrow Purifying Wave Prayer of Devotion Mysterious Light Healing Touch Benevolent Aura Debilitating Shout Triumphant Roar Master Strategist Unwavering Will Heavy Blow Phoenix Emberstrike Flame Shock Blessing of Fire Combustion Aimed Shot Keen Senses Final Blow Multi-Shot Survival Instincts Fire GDR-86 Missile Strike Skilled Technician Buckshot Stay Back! Explosive Arrow Rat Trap Superior Aim Deep Breath Shoot Crossbow No Antidote Poison Slash Poisonous Feast Poison Spray Leeching Poison Dance of Death Aura of Death Chain Scythe Razor-Sharp Mind Chain Dance Axe Strike Basic Attack Open Season Feral Instincts Battle Cry Claw Thick Skin Paw Strike
Hibernation Roar of the Guardian Debilitating Potion Defective Conction Substitution Effect Vitality Potion Charged Elixir Attack from Behind Joy of the Hunt Leader Skill Mark of Prey Throw Knife Click Next Tab
e indicated in bold and italics.
in order of strength. Basic attacks and the worst skills aren't listed. 220% long range bomb that has a 100% chance to add silence. 3 turn cooldown. Great for neutralizing a single target for a turn 220% magical attack damage, that applies 40% slow for 2 turns. 4 turn cooldown. Due to Eldin's high attack stat, this hits like a 30% faster Action Charge Speed for the whole team regardless of their element. Noticable in long battles, and gives a small ed 100% Long range (5 tiles) AoE with a 3x3 hitbox. Artillary ranged attack that does low damage. A potentially game changing spell. Best used to get an ally's clutch spell back in rotation. Adds a lot of flexibility to your Gives your entire team (3x3 hitbox) shields for 25% of Arendel's HP for 2 turns. Also makes them immune any and all debuffs. Reduces all damage for your entire team by 7%. At skill level 2, goes up to 15%. Hits like a truck at lower levels (300 fixed with 50% DEF), but eventually fades due to poor scaling. 15% increased block rate and blocked attacks reduce damage 10% further. More useful in PvE, since you can ignore him in Pv Cross AoE centered on Arendel. Short on both range and damage (150 fixed with 45% DEF), but it's his only AoE. Gives any friendly target invincibility for 2 turns. Oh, it also gives their basic attacks 20% lifesteal. Easily the best skill. Great healing that scales with magical attack stat. On average will heal about 50% of your health, both this turn, AND next turn. Remove all buffs and lowers physical attack by 50% for 2 turns. Nice. Slows down DPS monsters like Nazdan and Garred. Gives Feria a 30% HP shield after she gets hit, protecting her from future attacks. Absolutely essential to her survival. Gives your team all 30% HP shields when she dies. Nice, but kind of pointless, since you can just ignore the versions that have
180% magic attack that also gives Kalias a 45% magic attack shield for two turns. His bread and butter skill, keeps him nice an
A whopping 200% magical attack skill on a 3 turn cooldown. The most powerful nuke in the game. Lowers Jump, but no one rea 160% AoE attack that hits in a 5 tile line. Can be cast as long as it hits any target in range, giving it an effective range of 8 tiles.
Deals up to 50% of the targets magical attack in bonus damage. Keep in mind, this is based on the stats of your target, so it's u
Identical to Eldin's Mana Storm, but with 10% more damage, for a total of 120%. Range 4 attack with a 3x3 diamond hitbox. 100% chance to stun for 1 turn, and deals 100% physical attack damage to boot. Also has a low cooldown. Solid AoE cooldown that hits for 90%, and also applies 200 action gauge slow to all targets hit.
AoE is always nice, and this has a huge hitbox. Only problem is Edgar has lower attack, and this only does 70%. 100% physical attack from a few spaces away, that also gives Edgar a 2 turn 250 damage shield. Great initiation move. Kind of bad. Here by default, since he's rarely in range for Magic-Devouring Blade. Still, this keeps him from getting blown up b The best melee AoE skill in the game. Has a range of 2 with a hitbox of 3x3. Almost impossible to escape. A Dark Nazdan exclusive, and also one of the best AoE skills in the game. Range 1 with a 3x3 hitbox, but can add Silence. 30% bonus physical attack once Nazdan gets off a kill. Since Nazdan is likely your main DPS, this triggers pretty often. 110% attack with 4% total HP off the top, solid single target damage. Tends to do slightly more than Death Sentence. 30% healing reduction sounds like a lot, but in most cases it tends to be negligable, since the best healers tend to overheal. 145% single target with a 100% chance to Stun a target for 2 turns. 3 turn cooldown. Really shines in PvP. 200% single target, and hits 3 targets behind it for 120% as well. Sadly, no Garred has both this and Uncontrollable Rage. 155% AoE attack that hits in a wide circle. 4 turn cooldown. Not as good as Nazdan's AoE, but still pretty potent. 200% single target attack with a range of 2. Also reduces movement range by 1 for 2 turns. 4 turn cooldown. This skill enables Garred to oneshot some targets. Absolutely brutal in PvP, and very helpful against nightmare bosses in PvE. have the same end-game potential as 5 star units. Don't dismiss them just because they're lower initial rank. DEF is increased by 50% (100% at level 3) when HP drops below 50%. Truly indomitable, but only on Light and Water. 110% attack to front target, 60% to 3 spaces behind it. Has 6 skill levels, incredibly strong when maxed out. Completely average on your generic Fire Eshirite, but note, Water's version has a 50-80% chance to stun for 2 turns. Line AoE with decent damage, 80%. Note that with this, Light Eshirite is one of the few characters in the game with two AoE ski Sure, it looks awful at rank 1, doing 250 fixed damage with a 35% coefficient. But at max rank, that fixed damage goes up to 90
65% AoE attack, unique to her Light version only. Only has a 4 turn cooldown, which is pretty short for an AoE skill. 60% AoE attack available on her Water and Light versions. Great range, does decent damage when combined with Whispering Boosts her physical attack by 50% (up to 100%) for 1 turn, 100% bonus action speed and 1 extra move range. Great for sniping Adds 50 fixed physical damage to every attack. Works with skils. Really stacks up when used with AoE attacks. Lyilis' best single target damage, at 70%. Only slightly more damage than her AoE attacks, but can be used with Focused Strike 25% heal to all friendlies in range. Water's version removes 1 debuffs from each friendly, 2 debuffs at level 3. Revives 1 dead ally at 20% HP, at the cost of 20% of Arin's HP. The revive amount gets up to 80% at level 3. Very important to Restores 20% of Arin's HP every turn. Useful for helping her stay alive, and so that she doesn't have to waste her heals on hers Single target heal for 30% of target's HP. Rather generic heal, but Fire's version also removes 1 harmful effect. Heal for 15% of target's HP for 2 urns. Short 4 turn cooldown, can get down to 2 turns, providing constant heals. Massive range debuff that cuts physical damage by 50% for 3 turns. With 4 movement range, provides incredible protection fro 65% action speed for 3 turns. A helpful buff with a large range. Can make a huge difference in arena. -250 action gauge on basic attack, which lets Kalito somewhat lock down a target he's in range of when not using his utility. 30% damage reduction. Makes Kalito tankier. 150% nuke. Very powerful for tank, which allows Kalito to threaten squishies he can reach. 180% magical attack with a 100% chance to burn 10% current HP for 2 turns. A tank buster and boss slayer. Zilean at her best. 150% magical attack with a 80% chance to burn 7% current HP for 2 turns. 3 turn cooldown, 1 shorter than Phoenix. When Zilean attacks a burning target she deals 5% of the target's HP. Keeps her doing HP % damage all fight long. Increase critical strike chance of all allies by 20%. If attacked, their action gauge +200. A fantastic skill, misplaced on a 135% magical attack to single target, increases their cooldowns by 5 turns. Cute, but only works on skills already on cooldown. Moderate damage at 100%, but has an incredible 8 range. Allows Kindle to poke engage, softening a target for follow up or forc 80% increase criticial damage. Keystone to Kindle performing his role. Build crit chance on him and watch his damage numbers 125% + 10% HP loss execute. Perfect follow up to Aimed Shot to two hit a squishy from absurd range. 105% attack with a 70%, 3 turn action charge buff. Powerful buff that synergizes with Survival Instincts and Smoke Bomb. But s 100% action charge speed beserk ive. Beserk ives are easy to play around and Kindle is too vulnerable to feasibly be 85% 3-range cross patterned splash. Easily hits an entire team when used. Although lower numerically, with movement + splas 140% nuke to main target, 60% splash in 2-range cross pattern. Tulkin's most powerful single target damage, actualy competiti 1 turn, 30% damage reduction after using a skill. Straightforward but effective. Will be more consistently helpful then Stay Back 100% 1-range cross splash, with 30% defense penetration. Basically the same skill as Mortar Blast, but will do more damage to 2 increased movement range beserk ive. Like all beserk ives, inconsistent but exceptionally powerful when they work 155% nuke with a 4 turn cooldown, and a 2 turn 50% action speed reduction. Strong as is, even stronger with Superior Aim, as 120% 2 turn immobilize and 100% increase to Cezar's charge speed. A pretty loaded skill. Aside from Superior Aim synergy, ran 90% damage increase against debuffed targets. This is an absurd steroid, however it is limited to a couple types of debuffs. 600 additional damage on basic attack. Super powerful but forces you to choose between her powerful abilities and raw damag 175% single target skill that reduces target's momvement range by 1 for 2 turns. 10% dodge and 7% max health bonus damage on a poisoned target. Bumps Sin up to 15% total dodge, on top of making her s 165% nuke with 70% healing reducton. The assassination skill. If it one shots the target, great. If it doesn't, they're still dead. Un 120% 2-range cross AoE centered around Sin. Poor man's apocalypse. Not bad, but not the best hero for the melee AoE role. 90% 1-range ring AoE centered around Sin. AoE ive enabler. 40% max hp health restoration when attacking a poisoned target. Set-up dependent, lifesteal ive...on an assassin? It differ 90% AoE with 60% healing reduction in a 3-range cross pattern centered on Deathmond. Shuts down the large majority of supp 30% crit chance. Puts Deathmond at 35% crit chance, giving her large returns on aggressive crit/crit damage itemization. 95% attack that pulls a target. Use to punish mispositioned enemies to focus down. 45% bonus damage to her attacks on bleeding targets. This bonus damage actually outdamages baseline crit damage (+20%), 100% attack increase self-buff, 25% defense reduction self-debuff. Actually quite powerful with Arendel's debuff prevention. Pro 120% attack with 100% healing reduction. This skills is a death sentence unless the opponent has a cleanse or an immunity. Light and Dark Azlar actually have the highest scaling basic attack in the game. A whole whopping 150% attack damage. 25% lifesteal on basic attack. Very good on a light or dark Azlar with max basic attack. 40% defense penetration. More damage to squishies, much more damage to tanks. Massive range debuff that cuts physical damage by 50% for 3 turns. With 4 movement range, provides incredible protection fro Deals damage equal to 10% total HP + 125 damage, with an 80% stun rate. A fairly reliable stun on a 3 second cooldown on un 50% increased HP. Directly synergizes into Alexandro's health scaling on his abilities, allow them to pack a big punch. Deals damage equal to 15% total HP + 150 damage. At 6667 health, this skill does 1150 damage. With thick skin, that's pretty e
Heals for 30% max health for two turns when brought under 30% HP. Pretty strong ive for PvE, unfortunately only activates 60% HP increase for 3 turns, health is lost one buff is dropped. Barely more HP than the Thick Skin ive, but can be used w 50% attack that debuffs enemy defense by 70% for 3 turns. Sets up kills like no other. 100% attack that guarantees a 2 turn polymorph. This is a ranged stun. This is also a 2 turn stun. This a 2 turn, ranged stun wit 500% of effect accuracy is added to magical attack. This ive on Karin, specifically, is godly. Effect accuracy helps ensure h 65% HP increase, 75% defense increase for 3 turns. This is NOT a heal. It's a temporary health buff that is lost when the buff e 50% increase to acion charge speed after basic attacking. Consistent effect but only activates when basic attacking, which lowe 140% nuke + makes you untargetable for 2 turns. The stealth mechanic is really strong by itself, but is devastating when combi 80% damage boost when making attacks from stealth. In most cases, particularly in PvP, this ensures a guaranteed kill. [Element] 9% dodge and 15% attack increase. Dodge is silly. 160% nuke + 2 turn 30% bleed. This skill could very easily be another hero's top skill. But Lycian's skills are just that good. 160% ranged attack that can deplete up to 500 action gauge from the target.
Normal 4 Star
Devnia Archer
All
D
You start with a free Lyilis. So no.
Devnia Assassin
All
C
Surprisingly strong ability scalings, and 20% dodge. Still, he's a weaker version of Light Sin.
Devnia Mage
All
C
Generic mage with decent AoE, but low stats.
Devnia Officer
All
S
Her ive is absurd. Unfortunately the rest of her kit is lackluster. Her abilities have pretty good numbers, and her ive alone justifies her presence on a physical-heavy team.
Gravewatcher Horus
All
A
Amazing critical chance buff for the entire team. Otherwise, a very mediocre ranged dps.
Gravewatcher Sobek
All
B
Decent kit, but he's a strictly worse version of Light Garred.
Gravewatch Anubis All
B
All
Treant
All
Fairy
All
Yggdrasil Monkey All Elder
Reptilian Warrior
All
C
Eagle Eye Rapid Shot Superior Aim Basic Attack Lethal Strike Agility Ambush Basic Attack High Tolerance Blue Blaze Superior Aim Basic Attack Cry of Vengeance Precise Slash Double Slash Basic Attack Eye of the Guardian Eyes See You Grudge of the Dead Basic Attack Wrath of the Dead Blade of Destruction Circle of Slaughter Basic Attack
His ive would be amazing on a Curse of the Dead tank. Unfortunately, he's a squishy Forbidden Tomb mage with mediocre skills. Overall, a Scales of Judgment mismatched skillset.
Normal 3 Star
Wild Boar
Normal 4 Stars share the same abilities between elem
A very powerful ive, unfortunately the rest of the kit doesn't do anything worthwhile.
Basic Attack Only 3 Stars with ive abilities are listed, with one
Basic Attack
While it saw a lot use during preseason, it's very much like the boar, it doesn't do much besides B+ keep itself alive, although Wallop and Nature's Wrath are considerably better than the Boar's skills. Contrary to the Treant, Fairy's kit is so extraordinarily powerful that I S predict it will see continued use and not just be a preseason gimmick. Basic Attack
B
The only hero without a ive worth mentioning, due to the sheer utility packed into his kit. Certainly a unit with potential, with the right composition.
C Basic Attack
Reptilian Archer
All
D
Reptilian Archer
All
D
Gnoll Razorclaw Hunter
All
D
Gnoll Razorclaw Shaman
All
C
Gnoll Razorclaw Warrior
All
D
Basic Attack
Basic Attack
Hatchling
All
A
Two AoE abiltiies with strong effects and a useful ive makes for an otherwise unassuming baby to actually be a fire-breathing dragon of doom. It is quite slow, though.
Golem
All
C
Boar/Treant syndrome.
Basic Attack
Stars share the same abilities between elements, therefore the element choice is up to your team composition needs. 25% critical chance increase. Pretty good, but you end up doing less than Lyilis' flat damage bonus, plus only works for self. 125% single target, 4 turn cooldown. 110% single target, 3 turn cooldown.. 105% 170% single target, 3 turn cooldown. 15% dodge rate. 180% single target, 4 turn cooldown. 105% 30% magic immunity increase. 125% cross patterned AoE spell, 4 turn cooldown. 105.% cross patterned AoE spell, 3 turn cooldown. 115% 40% physical attack increase for all allies. 120% line attack for 3 tiles, 3 turn cooldown. 190% single target, 4 turn cooldown. 115% 30% critical chance increase for all allies, 3 turns. 3 turn cooldown. His defining ability. 170% single target, 3 turn cooldown. 400 bonus basic attack damage. 85% When HP drops to 50% or below, attack is increased by 100%. 185% single target, 70% chance to stun for 1 turn, 5 turn cooldown. 115% AoE attack in a circle, 3 turn cooldown. 115%
Increases damage his attackers take by 30% for 1 turn. 90% AoE attack that reduces movement range by 1 for 2 turns. 3 turn cooldown. 115% single target, 4 turn cooldown. Does 10% of target's missing HP as additional damage. 115% ars with ive abilities are listed, with one exception.
85%
85%
85%
85%
85%
85%